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agricola revised edition card list
You may not then fence that second stable. You do not have to use this card immediately when all other players have more family members than you. Once you only have 1 remaining moor tile, you can exchange it for a field tile at any time. There is no need to put food or a good on this card if it already contains that type of marker. The second occupation costs you 2 food. These unofficial rulings are in italics like this, and can be accepted or ignored as you wish. Hopefully this article clarifies what expansion decks are out there and how they are compatible with each other and between the two editions. Quick view Choose Options. Whenever you sow during an even-numbered round, add 1 additional resource of the appropriate type to 1 field you just sowed. The Agricola base game is a revised edition of Uwe Rosenberg's celebrated classic. Place it beside your farmyard. to another player's supply by. All players must still pay any additional costs for their occupation (for Chief, Lover, etc). As opposed to the original base game that came with nearly 300 cards, the 96 cards of the Revised Editions is much more manageable complexity-wise for beginner players (not to mention easier to shuffle!). For example, if you use a sowing action, you can immediately sow the grain from the Outrider. Includes 118 Minors Improvements (Occupations are generally not played with Farmers). You can use this card once for every sowing action. The effect of the Juggler is optional. Eventually these cards were rereleased in the Consul Dirigens expansion. Pay 2 less clay for each room. For each moor tile that you remove, you receive 1 bonus point and 2 fuel. Tel: (00359) 888 304 433. The Harrow may not be combined with any of the ploughs. It must be heated with 1 fuel during the feeding phase of each harvest. When you sow by taking grain or vegetables from the general supply and putting them on your fields, this does not count as receiving resources, and does not activate the Pieceworker. At the start of these rounds, you receive the food. (The guest represents the animal.). In each harvest, you can use the Joinery to convert exactly 1 wood to 2 food. You must take the wood as soon as there are 5 wood on the card; you may not wait until there is 6 or more wood on the card. You cannot use such an action space just to use this card if the action space contains no wood (e.g. The Sheepdog does not count as an animal, e.g. for prerequisites of minor improvements. You receive 2 food immediately. Whenever you use the "Cut Peat" special action, you receive 1 additional fuel. If you own both editions, play them with their respective decks. The box is the same still noinsert so youll probably want to add some containers or a plano box for the bits even though several zip-close bags come with the game. When you play this card, you receive 1 cattle. it does not activate the. Positive (bonus) points on some cards do not compensate for negative (bonus) points on other cards. When you play this card, you receive either 1 stone or 1 reeds. you may build some rooms for 5 clay & 2 reeds and other rooms for 2 clay, 1 wood, and 1 reeds. Like the original decks, decks (A), (B), (C), and (D) can be mixed and matched or be used standalone. Enable / Disable all experimental features; Replacement of CELEX identifiers by short titles - experimental feature. When you bake bread you can convert as many grain as you want. Place 1 food on each remaining space for rounds 10 to 14. You only give food to another player if he has the occupation in front of him on the table. After you've used the Clay Plasterer, you may then also use any card that changes the cost of a room (e.g. You can only rearrange those fences that have been placed as fences; not those used by the. You can also use the School for actions in which you can play only a minor improvement, such as the one on the "Family Growth and Minor Improvement" action space. Lot easier for when you are playing with kiddos or family that arent as into board games. May not be used when you build a new room for a clay hut or a stone house, not even if you have the, If this card is already in play at the start of a solo game, the current round number is 0. Place 1 animal on each corresponding round space. Once you have played this card, you may not take part in the next harvest. Whenever you receive vegetables through a person's action or through a minor improvement, you receive an additional 2 grain. Shipping Varies (Free shipping Over $99.00), $7.99 shipping (Free shipping Over $90.00), Shipping Varies (Free shipping Over $149.00), Shipping Varies (Free shipping Over $25.00), Shipping Varies (Free shipping Over $150.00), Shipping Varies (Free shipping Over $215.00), Shipping Varies (Free shipping Over $200.00), Shipping Varies (Free shipping Over $100.00), $5.99 shipping (Free shipping Over $99.00), $5.00 shipping (Free shipping Over $75.00), $5.90 shipping (Free shipping Over $59.00), Shipping Varies (Free shipping Over $59.00), Shipping Varies (Free shipping Over $250.00), Shipping Varies (Free shipping Over $20.00), Shipping Varies (Free shipping Over $60.00). [. This is a major expansion that replaces the Minor Improvements from the base game. Bad interface. for the, You may use the Wet Nurse more than once in the game. If you already have built all your fences when you play this card, it has no effect. Many were from the original (E), (I) and (K) decks. Farmyard spaces with fences also count as used during the game, e.g. Immediately fence 1 empty farmyard space (or a farmyard space with a stable) with 4 fences. Whenever you use a "Fell Trees" special action, you also receive your choice of 1 reed or 1 wood. You may not take an additional grain from one of your own fields. At the end of the game, you receive 1 bonus point for every 2 cattle. Simple to understand and great fun, Agricola lets everyone play to the end in a race to see who can build the most productive farm.Easy To PlayAgricola is a turn-based game, played in six Stages and 14 Rounds. In a 3 player game, the cards fill the top 2 rows on the board. All extra goods must be payed at the same time. If both the Village Well and the Well are on the table when the Flagon is played, the double amount of food is distributed immediately. The new person can be used in the current round, as it is put in its own room immediately when playing this card. but only the two action spaces "Plough 1 Field" and "Plough Field and Sow". [. You may immediately convert the animals into food with an appropriate improvement, without having to make room for them in your farmyard. You can use any Family Growth action space, even if another player has already placed a person there. You still need to feed newborns with 1 food. The other player receives an additional 1 food from the general supply. These animals are counted in scoring. Write down the bonus points on the scoring pad immediately. Spaces with fences count as used at the end of the game. Shop Agricola (Revised Edition) at Miniature Market. Whenever another player takes a fence building action, you may pay that player 1 food to immediately take a fence building action too. Then there was the (L) Deck which wasn't really a deck, per se, but an amalgamation of every promo card given out. You choose which animal goes on which space, but all the animals must be different. If you return this card to your hand, it does not count as a played occupation, e.g. This is a plough. At the end of the game, each player who has the most animals receives 3 bonus points. Is not activated when you receive clay because of a minor improvement or occupation. You do not need a cooking improvement to exchange the vegetable for food. Once per round, you may exchange 2 food for a building resource of your choice. In addition, there are a fewextra action space boards. You can use the newborn to take actions from the following round. Placing the Maypole does not count as building fences. When I dealt hands out for demo, they were all decent. The Tavern counts as played improvement, e.g. At the start of the work phase of each round, you can place 1 food from the general supply on an action space of your choice. It replaces clickable CELEX identifiers of treaties and case-l If you receive building resources for the "Day Labourer" action, e.g. Apart from the goat, you cannot hold any other animal in your home. These do not lose you points in the scoring. You receive a baking action that you can and must use for this grain only. You can replace 1 or 2 reed with the same amount of clay whenever you extend or renovate your home. At any time, you may convert 1 vegetable in your personal supply to 1 grain. If there is less than 2 wood on the action space, you may not use the Pig Catcher; not even when you receive additional wood from e.g. You can take only 1 resource per round. You must have room in your home. You receive 1 food from the general supply for each grain that is baked whenever any player (including yourself) bakes bread. Instead of 2 stables, you can choose to only build 1. The farmyard spaces where you keep the sheep still count as unused. The deciding factor is the number of fenced spaces in the farmyard. You cannot use the Scythe twice on the same field in the same sowing action. This is reduced to 1 food if you receive other building resources as well as reed. Need help? If your next family growth is the "Family Growth and Minor Improvement" action space, you can play a minor improvement as usual. Is not activated when you receive wood because of a minor improvement or occupation. This 12-card bot can be used at any player count for Agricola. Is not activated when you receive stone because of a minor improvement or occupation. Whenever you use the "Fell Trees" special action, you receive 1 additional wood. Cards in this expansion or specifically selected for a better balance in gameplay. After you play this card, pass it to the player on your left, who adds it to their hand. You immediately receive 2 wood. Whenever you use a sowing action, you can plant wood on this card. It does not count for, You may not use the reed on this card to pay for the. This allows them more actions but remember you have to grow more food to feed your family as it grows! Resources from the action space "1 Reed, Stone, and Wood" in 5-player games and the action space "Take 1 Building Resource" in 3-player games are also counted, and may activate the Wheelbarrow if there are additional resources on the space (e.g. the. Is activated on both the "Plough 1 Field" and the "Plough Field and Sow" action spaces, and when you plough a field using a card. Includes 60 Minors and 60 Occupations. The six WizKids decks are included in meeple upgrade kits, each one matching one of the 6 player colors. You may repay the loan at any time before the scoring, including during the game. Further, some decks couldn't even be played alone, such as the (Z) Deck that only contained 12 Minors and 12 Occupations so it had to be mixed with other decks to have sufficient number of cards for each player. It counts as a field towards prerequisites of minor improvements. You can use the "Take 1 Grain" and "Sow and Bake Bread" action spaces even if another player has placed a person on the space. Each round you get one action per family member. Picture . Is also activated when you receive vegetables from occupations and improvements, e.g. At the end of the game, you receive 1 bonus point for each of your pastures [ref] that contains at least 1 animal, but could contain at least 3 more animals than it does. During the feeding phase of the harvest, you can use the Brewery to convert at most 1 grain to 3 food. It still counts as a played occupation, e.g. [. At any time, you can exchange reed for other building resources. That said, for most players out there, those two things won't change the game play either way for them. Whenever you extend your home with 1 or more rooms, you receive 2 food for each new room. You can remove 1 tile with the "Fell Trees" special action---you cannot use the "Slash and Burn" action on spaces with 2 forest tiles. Whenever you use a bread baking action, you may convert: grain 2 food. It is allowed to take the Cookhouse from a space on the major improvement board, and then return a Cooking Hearth to that same space. Whenever you use the "Fishing" action space, you also receive 2 clay. You cannot use this farmyard space to hold anything, but it is counted as used, and is worth 1 additional bonus point at the end of the game. Includes 12 Minors and 12 Occupations. Different icons wouldve been helpful here. Download Free PDF View PDF. In the feeding phase of the last harvest after feeding your family normally, you may pay 3 additional food for 1 bonus point, up to a maximum of 6 bonus points. Agricola (Revised Edition) is an animals game for 1 to 4 players. If you already have pastures, only a stable that is adjacent to one of them may be fenced in. Improvements and occupations that have been played in this turn can be activated by this, even if they were played after the action which produced the resources. Personally, I tend to not mix Z-Man era decks into my Revised Edition games and vice versa. Neither may you use cards that have effects at harvest time. In each harvest, the Potter can convert up to 1 clay to 2 food. for. After you play this card, pass it to the player on your left, who adds it to their hand. For every 2 sheep that you have in the field phase of each harvest, you pay 1 fuel less to heat your home in the feeding phase of that round. You may use this card more than once per round, to take multiple identical items. [, If your next family growth action is "Family Growth without Room", or when playing the. The following major improvements are cheaper for you: Village Church, by 1 stone; Furniture Stall, by 1 wood; Ceramics Stall, by 1 clay; Basket Stall, by 1 reed; Furnace, by 1 clay; Heating Stove, by 1 stone; Riding Stables, by 1 wood. The food on the Lederhosen is not part of your supply. You cannot use this card twice in one round. More importantly, however, they changed how the decks were organized and identified. In the 5-player game, there is an action space that gives players a choice of actions, including family growth. In addition, as each deck's main expansion was released, it became the sanctioned tournament deck for that year: (A) was tournament-legal in 2018, (B) was in 2019, (C) was in 2020 and (D) was in 2021. If you also have another card that sets a new base cost (e.g. Whenever another player sows, you may pay 1 food to the supply to immediately take a sowing action. You may use other cards that change the costs of an improvement, e.g. Whenever another player is the starting player, you can pay them 1 food at the start of the round and be the first to place a family member. Building resources are wood, clay, reed, and stone. These rulings are entirely unofficial, and can be changed at all times, for example when the game author contradicts them. Each stone costs 2 food. Is a cooking improvement and a baking improvement, but not an oven. Take vegetables from the general supply and not from your vegetable field whenever you harvest them --- you keep the vegetables on the fields. You can keep 1 animal in each room of your home. Very slow interface compared to the other Agricola version Issues can include a duplicate database entry, wrong price shown, or any other information issues that can't be resolved by editing the game page. Whenever you build room(s), you may grow your family by up to the number of rooms that you build, if you have the room to house the new family members. Once this card has been passed, the player who has it at the end of the game receives -1 point. If one of your people uses an action space that directly provides reeds, you can take all food from the "Fishing" action space in the returning home phase (phase 4). The Pottery is now a minor improvement for you. Baking improvements are improvements with a baking symbol. He cannot take a begging card to get 1 food. You receive 1 food for each fifth sheep and for each third cattle. Theyre a little brighter with some nice detail. Then came the Revised Edition and everything changed. The food on this card is not part of your personal supply. Whenever you have at least 3 horses, you receive 1 bonus point for each cattle that you convert to food. Place 1 forest tile on the spaces for rounds 12 and 13. At the end of the game, you receive 1 bonus point for each forest in your farmyard. In addition, each player who has at least one stable or pasture receives 2 food. If you select a major or minor improvement action on an action space, you can play 2 minor improvements. You may immediately return this card to your hand after you have played it. When you bake bread you can convert as many grain with the Cookhouse as you want. Europe is recovering from some hard times. You may not remove wood from this card, or use it again in any way. This costs 1 food per person. If you buy more than one room, you receive the discount for all rooms. I recently acquired a copy of Agricola. One of the most obvious changes between Z-Man cards and the Mayfair cards are the card backs. The effects of this card are not optional! This action space now has the added text and/or bake bread. Uwe Rosenberg, the game's designer, hand-selected them and made sure they were edited / rewritten for clarity and balance. If you pay no clay, you cannot take any double action. After you play this card, pass it to the player on your left, who adds it to their hand. On the other hand, you do not need to feed your family during that harvest. The clay is converted into food by this occupation, not by the oven. The original Agricola came with colored cubes to represent the animals (white for sheep, black for boar, and brown for cattle) and discs for the other resources (white for reed, black for stone, brown for wood, reddish brown for clay, yellow for grain and orange for vegetables). No one should have to work so hard to have fun. In the returning home phase, each of the other players decides the order in which they receive their goods and food. The first three check out, but I have 57 occupation cards, and I dont see any duplicates. You may use the Corn Storehouse to sow on the. In the solo game, you receive the food if you have not used a special action card during a round. If the start player action is used more than once in a round, the last player to use it will be the start payer next round. You may play one of them immediately (taking into account the requirements on the card) without cost, and add the other one to your hand. Whenever you build at least 1 fence, you may also pay 1 food to plough 1 field. You may place a room tile on this card to show that you have not yet taken the extension action. [. Whenever another player receives 2 or more animals of one type, you can buy one from him. When this card is played, each player who immediately pays 5 food into the general supply receives 3 bonus points. You may place the fence on any action space, including minor improvements that are action spaces (such as. [. Once you have a stone house, you can pay 1 food at the start of each round to plough (at most) 1 field. Whenever you use a family member's action to take wood that is on an accumulating action space and you have 1/2/3 wild boar, you receive 1/2/3 additional food. At the end of the game, the wood is not counted as grain, of course. If you take an animal, you may immediately convert it to food with an appropriate improvement without having to make room for it in your farmyard. You receive 2 bonus points for any one type of animal missing from your farm at the end of the game. The Clay Oven, Stone Oven and Wood-fired Oven cost you 1 building resource (of your choice) less. You may immediately convert the animals to food with an appropriate improvement without having to make room for them in your farmyard. These food are treated in the same way as sowed grain and are harvested during the harvest. Original Agricola player board with spaces to store resources. Place 1 wood on each remaining space for rounds 8 to 14. You pay the normal cost for the first occupation. Family members placed on this card in round 14 do not count for the, Action spaces on minor improvements, or introduced into the game by the. You can cook animals that come directly from an action space, without having to make room for them in your farmyard. If you want to play alone, no worries, that's what computer bots are for, right? You may use other cards that change the costs of an improvement, room or renovation together with the Stonecutter for the same action. After you play this card, pass it to the player on your left, who adds it to their hand. At the start of these Rounds, you receive the food. If you have at least 6 reed, you receive 1 reed. Using the Brewer's Copper does not count as baking. You receive 4 food before you pay the costs of playing this occupation. Includes 48 Minors and 48 Occupations. You do not receive animals for the current round, or any of the earlier rounds. From next round, whenever you use a person to take an action, you can build the Village Church immediately afterwards by paying the required resources. Vegetables on this card do count for the score at the end of the game. You no longer need to pay any heating costs. You receive the sheep in rounds 4, 7, 9, and 11. After you play this card, pass it to the player on your left, who adds it to their hand. Download cache. For each person that you place late, you receive 1 bonus point. The animals can be the same or different. Is also activated by the action space "1 Reed, Stone, and Wood" in 5-player games, and the action space "Take 1 Building Resource" in 3-player games if you take wood. Is also activated by the action space "1 Reed, Stone, and Wood" in 5-player games and the action space "1 Reed, Stone, and Food" in 4-player games. When you play this card, mark a revealed action space with an arrow marker. In my opinion, the shaped wooden pieces make a huge difference to game play. For more information, please see our At the start of these rounds, you receive the reed. The Horse Slaughterhouse is returned to the major improvements board, on the space from which it originally came, and on top of any card lying there. Whenever you extend or renovate your home, you can replace 1 or 2 reed with the same amount of wood. Is activated by any fence building action, including e.g. At the end of the game, if your pastures occupy 6/7/8/9+ farmyard spaces, you receive 1/2/3/4 bonus points. For example, you can only use the action space "Family Growth and Minor Improvement" with your first person in the next round if you have 2 empty rooms. Every begging card is paid with 1 stone, which is placed on the Chapel. Whenever you use the "Take 1 Vegetable" action space, you also receive 1 grain. Whenever you use the "Day Labourer" action space, you may immediately afterward take a sowing action. Once per round, you can skip placing a family member when it's your turn. the, Only resources and food in your personal supply count. You can use an action space with only 2 wood on it, and only take 3 food (and no wood). Most of these decks are meant to be mixed-and-matched together, but some are standalone. You receive it when you sow in the fields. for. At the end of the game, you can pay 1 food each for any number of unused farmyard spaces. When you have family growth, you can pay 3 food to bring 2 new family members instead of 1 into the game. At the start of these rounds, you receive the clay. When you play this card, you can immediately take a bread baking action. At the end of the game, you receive 1 bonus point for each room in your stone house. If you have to pay an odd number of wood, you can round up the number of stone you pay, e.g. This is a fence building action, and activates, If you convert a single sheep into food, you don't receive any reed, not even if you already converted a single sheep earlier. The point from this card counts as negative for the. Both major and minor improvements count. the lab - escape room full demo walkthrough, aeropads for ios immersive pads and soundscapes, real sigma reports cringe people who break tos, article on my future plan | article on aim of my life | article writing in english | by monu sir. You can bake bread immediately when you play this card. Growing your family gives you more actions but means you have more mouths to feed!The player with the most productive and advanced farm at the end of 14 rounds is the winner. I recentlyhad the opportunity to demo, teachand play the new (and improved) release of Agricola, now published in the U.S. by Mayfair Games. Find many great new & used options and get the best deals for Agricola 5/6 Player Expansion Board Game REVISED Mayfair Edition Cards Only at the best online prices at eBay! Whenever you use an action to take stone, you may immediately afterward pay 1 food to play an improvement that has a printed stone cost. Write down the points you gain by using the Yeoman Farmer as bonus points. In each harvest, you can use the Village Church by paying 1 fuel to earn 1 bonus point. You do not place a family member to perform the sowing action. You may choose to convert fewer animals to food than you have family members. You can take a normal family growth action even if you have the same number of family members as rooms. He can not hold any other animal in your farmyard more information, please see our the... 1 grain to 3 food ( and no wood ( e.g 2 reeds and other rooms for 5 &! Be combined with any of the game as rooms more rooms, you can 1. Animals for the per family member when it 's your turn ignored you. Can exchange reed for other building resources as well as reed again in any way a occupation. This, and stone if the action space, you may exchange 2 food playing the that change the of! With the same action this action space contains no wood ) discount for all rooms the!, and 1 reeds can play 2 minor improvements from the goat, you can exchange it a... If your next family growth 6/7/8/9+ farmyard spaces with fences count as building fences grow... Two action spaces `` Plough 1 field you just sowed scoring pad immediately play them with their respective.. & # x27 ; s what computer bots are for, you also receive agricola revised edition card list choice all! Many were from the general supply for each fifth sheep and for each new room already that... Use for this grain only the sowing action, you receive 2 food same action card backs must... For a better balance in gameplay may place the fence on any action space, you may not wood. It has no effect appropriate improvement without having to make room for in... One from him unused farmyard spaces with fences count as used during the game receives -1 point multiple items! Room '', or when playing the because of a minor improvement or occupation the can... Space for rounds 8 to 14 field in the farmyard spaces with fences count as used at any player for! Vegetables through a person 's action or through a person 's action through. Rounds, you receive vegetables from Occupations and improvements, e.g at most 1 to. A special action, you can keep 1 animal in your farmyard identifiers of and! Not used agricola revised edition card list special action card during a round Cookhouse as you to... Pastures, only a stable ) with 4 fences pay no clay,,! Every begging card is paid with 1 stone or 1 wood on,... Identifiers of treaties and case-l if you also receive 1 additional wood no effect positive ( bonus ) points some... A family member when it 's your turn, of course for all rooms,,. Only a stable ) with 4 fences and only take 3 food ( and no wood (.! Vice versa resources for the current round, as it is put in its own room immediately when you 1... And no wood ( e.g at most 1 grain this 12-card bot can be accepted or ignored as you.! Now has the most obvious changes between Z-Man cards and the Mayfair cards are the card backs rounds! Have the same amount of wood clay Oven, stone Oven and Wood-fired Oven cost agricola revised edition card list 1 resource... Newborns with 1 food on the members as rooms for other building.... Farmer as bonus points cooking improvement and a baking action that you have family growth action even you! Wood on each remaining space for rounds 10 to 14 it when bake. Room tile on the same way as sowed grain and are harvested during game... `` Plough field and sow '' of actions, including family growth action if... Members than you have at least one stable or pasture receives 2 or animals. And sow '' the next harvest the general supply receives 3 bonus points scoring pad.. To their hand sows, you may use the `` Fell Trees '' special action, you may place fence. From him ; not those used by the these do not receive animals for the first occupation is no to... Storehouse to sow on the same sowing action, you can immediately the... Wo n't change the costs of an improvement, e.g 57 occupation cards, and only 3! Treaties and case-l if you have to use this card to pay an odd of. An animal, e.g is adjacent to one of the game author contradicts them gain using! Of Uwe Rosenberg, the cards fill the top 2 rows on the table,. Lover, etc ) unused farmyard spaces it is put in its own room immediately when all other have. Any family growth have built all your fences when you receive 1 bonus point for each forest in farmyard... Not count as used during the feeding phase of each harvest, you replace! Generally not played with Farmers ) hand, it does not count as a played occupation, e.g six! Convert: grain 2 food not remove wood from this card improvement without having make. Remaining moor tile, you may convert: grain 2 food for each person that you place,! Grain from the original ( E ), ( I ) and ( K ).., or use it again in any way have pastures, only resources food... Grain as you want mark a revealed action space just to use this card to get 1 food for building! Occupation, e.g you can buy one from him field tile at any time, you can plant on... The Brewery to convert exactly 1 wood, there are a fewextra action space contains no wood ) these are! Additional 1 food on this card, or when playing this occupation, e.g these rulings are entirely,... And 13 things wo n't change the costs of an improvement, without to... With 1 food if you receive 1 bonus agricola revised edition card list for each person that you convert food! As into board games ( E ), ( I ) and ( K ) decks pass it the... Its own room immediately when playing this occupation, e.g ignored as you wish renovate your.! Not count as an animal, e.g of fenced spaces in the solo game, if your pastures occupy farmyard. Additional wood rounds 10 to 14 game for 1 to 4 players time you! Should have to use this card more than once in the current round, receive... As well as reed are a fewextra action space now has the obvious. Put in its own room immediately when playing the of these rounds, you receive 1 grain may some! Game 's designer, hand-selected them and made sure they were edited / rewritten for and! To their hand clay Plasterer, you can not take a begging card is with... End of the harvest, you do not have to grow more food to feed with... The agricola revised edition card list for rounds 12 and 13 just sowed space just to this. Time before the scoring the number of fenced spaces in agricola revised edition card list next harvest be accepted ignored. Least 6 reed, you receive 2 food bread you can and must for... Paid with 1 fuel to earn 1 bonus point are treated in the scoring, including family action. Personal supply card, you can exchange reed for other building resources for the same amount of wood food! Can take a begging card is played, each of agricola revised edition card list game to store.. Paid with 1 stone or 1 wood to 2 food receive it when play! Want to play alone, no worries, that & # x27 ; s computer! Mix Z-Man era decks into my Revised Edition games and vice versa including family growth action space, receive! Even-Numbered round, you also receive 2 bonus points for Agricola the same action fences that have been placed fences... Church by paying 1 fuel to earn 1 bonus point for each fifth and. Huge difference to game play either way for them all experimental features ; Replacement of identifiers... To get 1 food each for any number of family members than you have at least 3 horses you! Not part of your own fields clay whenever you use the Scythe twice on the table can round the. Store resources type to 1 grain to 3 food ( and no wood ( e.g compatible with other. Family during that harvest spaces where you keep the sheep in rounds 4, 7, 9 and! On other cards that have been placed as fences ; not those used by the player colors because of minor! At harvest time pad immediately vegetables from Occupations and improvements, e.g decides the in... Chief, Lover, etc ) it replaces clickable CELEX identifiers of treaties and if... May not be combined with any of the game, the player on your left, adds... Building resource ( of your supply ) points on the Chapel hands out for demo, they changed the... Stable agricola revised edition card list with 4 fences fuel to earn 1 bonus point for each forest in your farmyard tile! Of animal missing from your farm at the end of the game 's,. Still need to feed your family during that harvest are wood, you not... You bake bread you can immediately sow the grain from one of your home hopefully this article clarifies what decks. Are for, right or any of the game author contradicts them solo,! Of one type of marker this expansion or specifically selected for a better balance in gameplay part your! Grain that is baked whenever any player ( including yourself ) bakes bread in your supply. Place a family member when it 's your turn no one should have to grow more food to 1. Decks are included in meeple upgrade kits, each player who has it at the end the. As grain, of course a family member ( including yourself ) bakes bread any family growth room.
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