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unity job system mesh
. Vector3 [] vertices = mesh.vertices; void* pVertices = UnsafeUtility.AddressOf(ref vertices [0]); The result is the same sequential execution that we got with async and await. The other variables are the parameters that the main thread will set. Keep in mind that you can pass floats, integers and all the primitive value types to the job. Populates an array with the vertex colors from the MeshData. However, you cannot pass reference types such as GameObjects. //new NativeArray
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